Entity Damage By Psychic Event
Constructors
EntityDamageByPsychicEvent
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open fun EntityDamageByPsychicEvent(@NotNull() damager: @NotNull() Entity, @NotNull() damagee: @NotNull() Entity, damage: Double, @NotNull() ability: @NotNull() Ability<out AbilityConcept>, @NotNull() damageType: @NotNull() DamageType, @Nullable() knockbackSource: @Nullable() Location, knockbackForce: Double)
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Functions
getDamager
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getEntityType
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getEventName
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getFinalDamage
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getHandlerList
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getHandlers
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getOriginalDamage
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open fun getOriginalDamage(type: EntityDamageEvent.DamageModifier): Double
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isApplicable
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isAsynchronous
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isCancelled
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setCancelled
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Properties
ability
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damageType
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knockbackForce
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knockbackSource
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