EntityHealByPsychicEvent

open class EntityHealByPsychicEvent : EntityRegainHealthEvent

Constructors

EntityHealByPsychicEvent
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open fun EntityHealByPsychicEvent(@NotNull() healer: @NotNull() Player, @NotNull() entity: @NotNull() Entity, amount: Double, @NotNull() ability: @NotNull() Ability<out AbilityConcept>)

Functions

callEvent
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open fun callEvent(): Boolean
getAmount
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open fun getAmount(): Double
getEntity
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open fun getEntity(): Entity
getEntityType
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open fun getEntityType(): EntityType
getEventName
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open fun getEventName(): String
getHandlerList
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open fun getHandlerList(): HandlerList
getHandlers
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open fun getHandlers(): HandlerList
getRegainReason
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open fun getRegainReason(): EntityRegainHealthEvent.RegainReason
isAsynchronous
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fun isAsynchronous(): Boolean
isCancelled
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open fun isCancelled(): Boolean
isFastRegen
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open fun isFastRegen(): Boolean
setAmount
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open fun setAmount(amount: Double)
setCancelled
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open fun setCancelled(cancel: Boolean)

Properties

ability
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private val ability: Ability<out AbilityConcept>