Entity Heal By Psychic Event
Constructors
EntityHealByPsychicEvent
Link copied to clipboard
open fun EntityHealByPsychicEvent(@NotNull() healer: @NotNull() Player, @NotNull() entity: @NotNull() Entity, amount: Double, @NotNull() ability: @NotNull() Ability<out AbilityConcept>)
Content copied to clipboard
Functions
getEntityType
Link copied to clipboard
getEventName
Link copied to clipboard
getHandlerList
Link copied to clipboard
getHandlers
Link copied to clipboard
getRegainReason
Link copied to clipboard
isAsynchronous
Link copied to clipboard
isCancelled
Link copied to clipboard
isFastRegen
Link copied to clipboard
setCancelled
Link copied to clipboard
Properties
ability
Link copied to clipboard