Entity
            Constructors
EntityHealByPsychicEvent
                          
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                        open fun EntityHealByPsychicEvent(@NotNull() healer: @NotNull() Player, @NotNull() entity: @NotNull() Entity, amount: Double, @NotNull() ability: @NotNull() Ability<out AbilityConcept>)
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Functions
getEntityType
                          
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                        getEventName
                          
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                        getHandlerList
                          
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                        getHandlers
                          
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                        getRegainReason
                          
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                        isAsynchronous
                          
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                        isCancelled
                          
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                        isFastRegen
                          
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                        setCancelled
                          
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                        Properties
ability
                          
                    
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