EntityDamageByPsychicEvent

open fun EntityDamageByPsychicEvent(@NotNull() damager: @NotNull() Entity, @NotNull() damagee: @NotNull() Entity, damage: Double, @NotNull() ability: @NotNull() Ability<out AbilityConcept>, @NotNull() damageType: @NotNull() DamageType, @Nullable() knockbackSource: @Nullable() Location, knockbackForce: Double)