Active
            Types
WandAction
                          
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                        Functions
checkEnabled
                          
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                        fun checkEnabled()
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checkState
                          
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                        fun checkState()
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onCast
                          
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                        abstract fun onCast(event: PlayerEvent, action: ActiveAbility.WandAction, target: Any?)
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onInitialize
                          
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                        onInterrupt
                          
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                        psychicDamage
                          
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                        fun LivingEntity.psychicDamage(damage: Damage = requireNotNull(concept.damage) { "Damage is not defined" }, knockbackLocation: Location? = esper.player.location, knockback: Double = concept.knockback)
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psychicHeal
                          
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                        fun LivingEntity.psychicHeal(heal: EsperStatistic = requireNotNull(concept.healing) { "Healing is not defined" })
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test
                          
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                        tryCast
                          
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                        open fun tryCast(event: PlayerEvent, action: ActiveAbility.WandAction, castingTime: Long = concept.castingTime, cost: Double = concept.cost, targeter: () -> Any?? = this.targeter): TestResult
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