Package io.
          Types
DamageSupport
                          
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                        object DamageSupport
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DamageType
                          
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                        Functions
getProtection
                          
                    
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                        psychicDamage
                          
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                        fun LivingEntity.psychicDamage(ability: Ability<out AbilityConcept>, damageType: DamageType, damage: Double, damager: Player, knockbackSource: Location? = damager.location, knockbackForce: Double = 0.0): Double
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psychicHeal
                          
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                        fun LivingEntity.psychicHeal(ability: Ability<out AbilityConcept>, amount: Double, healer: Player): Double
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Properties
attackDamage
                          
                    
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