Package io. github. monun. psychics. damage
Types
DamageSupport
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object DamageSupport
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DamageType
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Functions
getProtection
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psychicDamage
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fun LivingEntity.psychicDamage(ability: Ability<out AbilityConcept>, damageType: DamageType, damage: Double, damager: Player, knockbackSource: Location? = damager.location, knockbackForce: Double = 0.0): Double
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psychicHeal
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fun LivingEntity.psychicHeal(ability: Ability<out AbilityConcept>, amount: Double, healer: Player): Double
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Properties
attackDamage
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