PsychicProjectile

open class PsychicProjectile(maxTicks: Int, range: Double) : FakeProjectile

Functions

checkState
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fun checkState()
remove
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fun remove()

Properties

availableRange
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val availableRange: Double
distanceFlown
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var distanceFlown: Double
isValid
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var isValid: Boolean
launched
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var launched: Boolean
location
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val location: Location
maxTicks
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var maxTicks: Int
previousLocation
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val previousLocation: Location
psychic
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lateinit var psychic: Psychic
range
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var range: Double
targetLocation
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var targetLocation: Location
ticks
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var ticks: Int
velocity
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var velocity: Vector